Feeding Frenzy Or Minion Damage

  
Feeding Frenzy Support
Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
if the minions won't deal more damage while have feeding frenzy, why do we need that skill?
did they actually made the skill useless, or i got it wrong?
thank you
Last bumped on Mar 11, 2020, 1:37:27 PM
Posted by
Ofirdr78
on Mar 11, 2020, 5:00:33 AM
'
Feeding Frenzy Support
Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
if the minions won't deal more damage while have feeding frenzy, why do we need that skill?
did they actually made the skill useless, or i got it wrong?
thank you

Still the only way to get aggressive minion ai, which is how most minions should be by default. Basically they make minions a 5 link to get the proper ai.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
Posted by
cpurdy777
on Mar 11, 2020, 5:03:42 AM
They still get the movement speed and attack speed.
Agree on the aggressive thing though, it's annoying to waste a gem slot on that.
Maybe they should do away with the movement and attack speed, and change Feeding Frenzy buff to make minions aggressive. That way you dont need to waste a socket on every non-golem minion.
Posted by
Asmosis
on Mar 11, 2020, 5:07:10 AM
Posted by
blesedOne
on Mar 11, 2020, 6:48:40 AM
Link FF to any Golem +Maim and you get the global benefit of Aggro and Attack Speed for all other minions.
Posted by
ArisFuser
on Mar 11, 2020, 7:03:17 AM
'
Feeding Frenzy Support
Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
if the minions won't deal more damage while have feeding frenzy, why do we need that skill?
did they actually made the skill useless, or i got it wrong?
thank you

Only the bonus to supported minions got removed, that means the one Line on the gem that reads:
(1) 'Minions from Supported Skills deal (5-14)% more Damage while you have Feeding Frenzy'
Players will still get feeding frenzy buff which is a global effect that gives the following:
(2) 'While you have the Feeding Frenzy buff, all of your minions have 10% more minion damage, 15% increased movement speed, 15% increased attack speed and 15% increased cast speed'
So that means that if you used feeding frenzy as a support on your main damage skill you will be losing up to 14% more damage (at gem level 20) with that skill
If you used feeding frenzy on a secondary minion (stone golem for example), you will still get the global bonus (2) on your main skill too
Hope that clarified it for you
Last edited by smichal52 on Mar 11, 2020, 12:34:29 PM
Posted by
smichal52
on Mar 11, 2020, 12:31:11 PM
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.
Posted by
Llyrain
on Mar 11, 2020, 12:48:06 PM
'
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.

How do you mean. 'weak'
My highest level character last season was a Necromancer at level 95. The nerf feels very justified and warranted. You use FF on secondary minions anyway, so what issue do you take with that? Just link it to your Carrion Golem and slash away.
Besides, minimum investment skellies dealing millions of damage was just OP.
Try the new spectres if you are unhappy with skellies. Have some fun.
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Posted by
ArtCrusade
on Mar 11, 2020, 12:50:43 PM
'
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.

Might be a bit of a hassle, but you could try a few tricks, like using feeding frenzy for clear, and swapping to DeathMark for tougher bosses
Deathmark should be much better for both AI and Damage (for single target) than feeding frenzy was pre-nerf
Posted by
smichal52
on Mar 11, 2020, 1:04:09 PM
'
'
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.

Might be a bit of a hassle, but you could try a few tricks, like using feeding frenzy for clear, and swapping to DeathMark for tougher bosses
Deathmark should be much better for both AI and Damage (for single target) than feeding frenzy was pre-nerf

Yes, we get so lazy that we lose sight of the fact that we should do more gem swapping between mob clearing and boss single targeting.
'You've got to grind, grind, grind at that grindstone..'
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.
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Posted by
Arrowneous
on Mar 11, 2020, 1:37:27 PM

Skill gem; Blood Rage Blood Rage Spell, Duration, Physical Mana Cost: (7-16) Can Store 1 Use(s) Cooldown Time: 1.00 sec Requires Level 16 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. From the looks of it, Feeding Frenzy is going to add a.massive. amount of speed to the minions, and Raging Spirits are already pretty zippy as a baseline. At the very least, it should be able to replace Minion Speed very safely. Or we could stack Minion Speed on it just for memes. Imagine you are half asleep with a 1 million damage build. You do 500k damage. Imagine you're on Adderall with a 710k damage build. You play like a god. While 40% more would put you at 1 million, you're still doing around 700k damage. That is how different the ai is. Aug 22, 2019  The Feeding Frenzy aid gem would make supported minions aggressive, raising the range that they’re going to seek out out enemies. In addition, it offers hits from your minions an opportunity to provide you the Feeding Frenzy buff, granting additional minion destruction and elevated minion attack, forged and motion pace. Feeding Frenzy now provides MORE minion damage. Will we gain that damage when using The Scourge or Spiritual Command?

'Supported minions deal even more damage' is independent of 'the Feeding Frenzy buff, granting more minion damage and increased minion attack, cast and movement speed.' Which means the Feeding Frenzy buff itself is on you and affects all minions. Minions actually supported with Feeding Frenzy get additional buffs to make them deal more damage. Awakened Minion Damage Support Support, Minion Icon: d Mana Multiplier: 130% Requires Level 72 Supports skills which create Minions. Per 1% Quality: Minions from Supported Skills deal 1% increased Damage Minions from Supported Skills deal (50-54)% more Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it.

PoeCurrencyBuyDate: Oct/11/19 01:20:55Views: 4510

In PoE 3.8, the summon skills have been greatly improved and improved. Many player choose to summon as their league starter classs. This Slave Driver guide does not give specific builds, but introduces the summon gameplay through detailed explanations.

The Slave Driver is a pure electric and spell spirit, does not use normal attack and any other elemental skills, the skill tag is spell, lightning, range effect, it is a pure spell spirit (so relative to other spirits, it seem weak and easy to die in the early stage).

First of all, I personally suggest that the necessary skills have Minion Damage Support (50% MORE, when have high damage can be exchanged with Minion Speed Support and other skills), Feeding Frenzy Support, and Spell Echo Support (if not have, the casting speed is too slow, it will greatly affect the efficiency of farming), Concentrated Effect Support (55% MORE damage, can be resident when damage is insufficient in early stage, and can be exchanged with Increased Area of Effect Support or Faster Casting Support in late stage)

Optional Skills

[Elemental Focus Support]: 50% MORE damage effect is great. The disadvantage is that it can't cause Elemental Ailments, that is, it can't Sap. If you want to achieve perfect effect, you need to cooperate with Summon Skitterbots.

[Lightning Penetration Support]: Penetrate monsters with 38% lightning resistance.

[Faster Casting Support]: 50% of the casting speed is increased, the best choice when farming, reducing cooling time for the spirit because of Spell Echo Support.

[Minion Speed Support]: Same as above.

[Deathmark Support]: For Boss

[Empower Support]: It is used for increase gems level only when the equipment has '+% to Level ' mod. If the spirit up to level 31, it will add another number of spirits.

[Controlled Destruction Support]: Not recommended.

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[Increased Critical Strikes Support]: If your spirit can get Power charge stably, you can choose to use

Aura Skills

[Summon Skitterbots]: Shocking Skitterbot's Aura Shocks Enemies near it. Increased damage taken by 20% MORE. Skill gems quality increase 20% effect of shock (4% MORE). So you can increase 24% MORE damage.

Because Skitterbots will not attack the monsters, they will only make the monsters shock. If there are mines, the mines will be triggered once more, so even link other gems will not have any effect, but will increase mana reservation

So Don't Link Any Gems With Summon Skitterbots

[Wrath]: For the large aura of the electric, it is recommended to link with Generosity Support.

[Zealotry]: For the great aura of all spells, there are some crit chances. If you don't have enough mana reservation can choose one between Wrath and Zealotry, but it is recommended to link with Enlighten Support. Of cause, you can choose both two aura with The Devouring Diadem (Socketed Gems have 20% reduced Mana Reservation).

[Flesh and Stone]: Nearby Enemies are Blinded while in Sand Stance. You take (9–11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance. This is a defensive aura.

Support Skills

[Offering skills]: Farming with Flesh Offering, use Bone Offering for boss, use Spirit Offering if you like special gameplay, the choice to see yourself, but remember to activate Mistress of Sacrifice.

[Summon Stone or Carrion Golem]: Personally recommend Summon Stone

[Convocation]: Frequent use of the Convocation can greatly reduce the chance death of spectre when Boss fight (especially T17, T18).

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Feeding

[Movement Skills]: Flame Dash is strongly recommended here.

Trigger Skills

I believe that no one is willing to spell Desecrate and Offering manually. Mostly in conjunction with Cast while Channelling Support (the other is master enchantment 'Trigger a Socketed Spell when you Attack with this Weapon' , this is simpler, put the skill gems that you don't want to release manually to this item.). Here are a few recommended skills to trigger.

[Cyclone]: While Cycloning, the player is immune to stun and knockback. You can move while attacking. This is our preferred skill

[Storm Burst]: We need to stand still, the advantage is not close to BOSS, the range of attack is large, suitable for Boss fight, must be used with Avatar of Fire.

[Divine Ire]: Need to stand still, the range is too large but can only attack 5 monsters around. Must be used with Avatar of Fire.

Defence

[Bone Armour]: This skill does not have the corresponding skill gems. It is the skill attached to the ascendancy Bone Barrier. It can give you and your minions an additional offset of more than 2200 damage, and at the same time, immune to bleeding and corrupted blood. It is recommended to choose this. This ascendancy point not only has skills, but also 30% all elemental resistances, 10% physical damage reduction, life recovery rate, and 20% more maximum life of minion. Feeding frenzy half marathon.

[Bone Offering]: Re-recommendation

[The Jinxed Juju]: 10% of Damage from Hits is taken from your Spectres' Life before you. (10–15)% increased effect of Non-Curse Auras from your Skills.

[Phase Run]: Running skills, optional.

Feeding Frenzy Or Minion Damage 2

[The Devouring Diadem]: Consume a number of corpses around you every 5 seconds. Gain 400 Life per corpse Consumed, and Consumes up to 10 corpses.

[Mind Over Matter]: If you equip The Devouring Diadem, it is recommended to active

[Quartz Pharmacy]: Avoid being surrounded by monsters and unable to get out. 10% chance to Dodge Attack and Spell Hits

[Rumi's Concoction]: If your block chance is not enough, you can choose this flask.

[Blind Support]: It can link with zombie or skeleton gems

[Fortify Support]: reduce 20% hit damage. It can link with Animate Guardian or Cyclone, Leap Slam

[Summon Stone Golem]: Stone Golem powerful slam can also taunt enemies. And taunt can be very useful sometimes.

[Convocation]: Recalls minions to fend off damage for players.

[Pantheon]: Lunaris is recommended

[Map Mod]: It is not recommended to enter a map with '#% reduced Chance to Block' and 'reflect #% of Elemental Damage'

Recommend Skill Link

Weapon: Raise Spectre -Feeding Frenzy Support -Minion Damage Support (Faster Casting Support for farming ) -Spell Echo Support-Elemental Focus Support -Concentrated Effect Support (Increased Area of Effect Support for Farming)

Armour: Raise Zombie -Feeding Frenzy Support -Minion Damage Support (Minion Speed Support for farming )-Brutality Support-Melee Physical Damage Support -Empower Support

Helmet: Wrath -Zealotry -Generosity Support -Summon Skitterbots

Gloves: Cyclone -Cast while Channelling Support -Desecrate - Offering Skills

Boot: Summon Stone Golem -Elemental Army Support -Feeding Frenzy Support / Precision (gems) Do not link Precision and Elemental Army here, it will increase mana reservation

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Ring1: Convocation

Ring2: Flame Dash

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