Feeding Frenzy Vs Minion Speed
Making a post about this because these are pretty big things that won't be able to be accounted for just off the info we have now and are getting based off of the posts that are left. Which makes planning awkward.
1 week old fetus. Also, the first one is a bit of a complaint and probably something to be addressed before league start.
Is Zombie Slam cooldown getting buffed at all to make up for the loss of 200% CDR? EDIT: Answered. It is 4.0 seconds now.
With Violent Dead being gone, it's impossible to get them to permaslam now (which required multistrike as well anyways). What this means is that if you multistrike for more slams, the zombies are gonna have awkward moments of multistriking a default attack which is really rough.
If the cooldown doesn't go to 2.5 or even 3, I cant see anyone using them offensively, as that's how they got anywhere close to decent clear. (It also wouldn't do much of anything for people in standard, you'd still probably want multistrike in the end)When do you get a 3rd spectre from the Spectre gem? At the point of having 4 spectres total (1 from tree) spectres will be fine, but it's important to know when that 3rd spectre from gem level actually happens. (And, if possible, 4th -- but I'd imagine that might be hard to get)
Base numbers on Carrion Golem will be really helpful, but more than anything the cooldowns on Carrion Golem's abilities will be important as that's something that's much harder to judge and makes planning around how many Primordial Harmonies on a carrion golem centric build you'll want easier. (obviously we'll get flat damage on minion buff with the 20/20 gems, but I don't think base damage would show.?)
Hello, I've been following the updated (I hope) version of this guide posted at around page 123) and it says to use Multistrike for a slot in a minion helm. When I was calculating in PoB: Skeletons-Feeding Frenzy-Melee Phys-Multistrike had -90k (Effective) Skill Hit Damage than Skeletons-Feeding Frenzy-Melee Phys-Ruthless. In the past, sometimes your zombies would not attack at all and only run around you while nearby monsters are approaching; by making your zombies aggressive via the new Feeding Frenzy support gem, this minion AI problem will be fixed, and your zombies will also not feel as clunky, as they will gain a lot of extra speed, which will improve the.
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Other shorter questions: Whats happening to the +1 spectre on Delve Chests? (I'm assuming its changing to +1 spectre gems)
Midnight Bargain and Queen's Escape/Decree are keeping their +1 max spectre since they weren't mentioned in the patch notes, right?
If any other minion base damage numbers changed at all it'd be nice to know -- though I suspect they weren't changed.
Feeding Frenzy For Pc
EDIT: I forgot, we still don't know what the numbers on Feeding Frenzy are.. gem release didn't help.
The Zombie Slam stuff is the only problem I see with the changes, everything else provided the 3rd spectre from gem level isn't too hard to get looks good. Minion life in general is good, regen could use maybe slight buffs to make dropping clusters more viable as it makes it really hard to drop the clusters that have minion regen in them. Damage looks good as well. But zombies as a build rely on the slam hard, and losing all that AoE and reliability would be brutal.
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