Feeding Frenzy Vs Minion Damage
First of all, I personally suggest that the necessary skills have Minion Damage Support (50% MORE, when have high damage can be exchanged with Minion Speed Support and other skills), Feeding Frenzy Support, and Spell Echo Support (if not have, the casting speed is too slow, it will greatly affect the efficiency of farming), Concentrated Effect. Feeding Time is a 5 Mana Cost Rare Warlock Spell card from the Journey to Un'Goro set! Deal 3 damage to a minion. Summon three 1/1 Pterrordaxes. Flavor Text True, they're only 1/1s, but they eat as much as most 4/4s!
- Feeding Frenzy 2 Online Free
- Feeding Frenzy Vs Minion Damage Video
- Feeding Frenzy Vs Minion Damage Youtube
Why are HoAg builds using feeding frenzy instead of minion damage? Question I dont see much of a difference in the AI, and it certainly isn't a big enough difference to warrant giving up 40%+ damage. PRE: Increased Minion Damage craft (81% 2H; 54% 1H) SUF: Multicraft SUF: +1 INT (10%) vs. Skill Hit Damage than Skeletons-Feeding Frenzy-Melee Phys-Ruthless Is there a practical reasoning for this difference where Multistrike comes out on top? When I swapped out Feeding Frenzy for Fortify it also went to a bigger figure. Mar 10, 2020 21/23 Raise Zombie, 5/20 Awakened Minion Damage Support, 21/23 Feeding Frenzy Support, 4/0 Empower, 5/20 Awakened Melee Physical Damage, and 5/22 Awakened Multistrike Support. Oct 02, 2019 Leveling: I used vaal skele with minion damage, feeding frenzy, melee splash to level up. It feels like the raging spirit or totem playstyle and can carry you through the story content like vaal.
Making a post about this because these are pretty big things that won't be able to be accounted for just off the info we have now and are getting based off of the posts that are left. Which makes planning awkward. Feeding frenzy for iphone 7.
Feeding Frenzy 2 Online Free
Also, the first one is a bit of a complaint and probably something to be addressed before league start.
Is Zombie Slam cooldown getting buffed at all to make up for the loss of 200% CDR? EDIT: Answered. It is 4.0 seconds now.
With Violent Dead being gone, it's impossible to get them to permaslam now (which required multistrike as well anyways). What this means is that if you multistrike for more slams, the zombies are gonna have awkward moments of multistriking a default attack which is really rough.
If the cooldown doesn't go to 2.5 or even 3, I cant see anyone using them offensively, as that's how they got anywhere close to decent clear. (It also wouldn't do much of anything for people in standard, you'd still probably want multistrike in the end)When do you get a 3rd spectre from the Spectre gem? At the point of having 4 spectres total (1 from tree) spectres will be fine, but it's important to know when that 3rd spectre from gem level actually happens. (And, if possible, 4th -- but I'd imagine that might be hard to get)
Base numbers on Carrion Golem will be really helpful, but more than anything the cooldowns on Carrion Golem's abilities will be important as that's something that's much harder to judge and makes planning around how many Primordial Harmonies on a carrion golem centric build you'll want easier. (obviously we'll get flat damage on minion buff with the 20/20 gems, but I don't think base damage would show.?)
Other shorter questions: Whats happening to the +1 spectre on Delve Chests? (I'm assuming its changing to +1 spectre gems)
Midnight Bargain and Queen's Escape/Decree are keeping their +1 max spectre since they weren't mentioned in the patch notes, right?
If any other minion base damage numbers changed at all it'd be nice to know -- though I suspect they weren't changed.
EDIT: I forgot, we still don't know what the numbers on Feeding Frenzy are.. gem release didn't help.
Feeding Frenzy Vs Minion Damage Video
The Zombie Slam stuff is the only problem I see with the changes, everything else provided the 3rd spectre from gem level isn't too hard to get looks good. Minion life in general is good, regen could use maybe slight buffs to make dropping clusters more viable as it makes it really hard to drop the clusters that have minion regen in them. Damage looks good as well. But zombies as a build rely on the slam hard, and losing all that AoE and reliability would be brutal.