Feeding Frenzy Support Path Of Exile

  
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Path Of Exile Support Build

  • With this wording, the Feeding Frenzy buff should apply to the character giving all minions more damage and speed. Minions supported by Feeding Frenzy deal more damage while you have the buff, in addition to getting the benefits from the buff itself. Edit: It works similar to arcane surge support.
  • If a minion is made both Aggressive and Defensive, it will cancel each other out (this can be useful if one wants the gain the Taunt chance from Meat Shield Support and use Feeding Frenzy Support to still have the minions aggro from a normal range). Sources of Aggressive. Feeding Frenzy Support Feeding Frenzy Support Support, Minion, Duration.

Mar 11, 2020  Forum - Gameplay Help and Discussion - Spectres using feeding frenzy (which is mandatory for good ai) now deal over 30% less damage. Path of Exile Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. LOG IN CREATE ACCOUNT CONTACT SUPPORT. Not sure if the Aggressive property trickled down to the Zombies - I think this would require more attention, and would definitely help in understanding if the Defensive property of Meat Shield Support is inherited. As for Feeding Frenzy Support, the Spectres were able to receive the Feeding Frenzy buff when their minions hit. If only for a. As for Feeding Frenzy Support, the Spectres were able to receive the Feeding Frenzy buff when their minions hit. If only for a millisecond. The glowing ring begins to form, then just as quickly dissipates. Brutality Support Physical, Support Icon: U Mana Multiplier: 130% Requires Level 38 Supports any skill that hits enemies. Per 1% Quality: Supported Skills deal 0.5% increased Physical Damage Supported Skills deal (40-59)% more Physical Damage Supported Skills deal no Elemental Damage Supported Skills deal no Chaos Damage This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it.

Featuring a wealth of optimizations exclusively for Xbox LIVE, the XBLA version of includes high-definition graphics, achievements and leaderboards, and several all-new multiplayer modes. Feeding Frenzy 2 really improves on the original game in virtually every way, as far as XBLA is concerned,' said Greg Canessa, VP of video game platforms at PopCap. Available now for 800 Microsoft Points ($8.00), Feeding Frenzy 2 joins five other PopCap titles already on XBLA, including Zuma, Heavy Weapon and the original Feeding Frenzy.' In Feeding Frenzy 2: Shipwreck Showdown, you're a little fish in a big sea, and must gobble your way up the food chain to solve an underwater mystery. 'With three different multiplayer modes, high-def graphics and some new moves that really lend themselves to a joystick controller, the new sequel is pretty perfectly suited to Xbox.' Feeding frenzy 2 xbox 360 download.

Feeding Frenzy Support
Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
if the minions won't deal more damage while have feeding frenzy, why do we need that skill?
did they actually made the skill useless, or i got it wrong?
thank you
Last bumped on Mar 11, 2020, 1:37:27 PM
Posted by
Ofirdr78
on Mar 11, 2020, 5:00:33 AM
'
Feeding Frenzy Support
Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
if the minions won't deal more damage while have feeding frenzy, why do we need that skill?
did they actually made the skill useless, or i got it wrong?
thank you

Still the only way to get aggressive minion ai, which is how most minions should be by default. Basically they make minions a 5 link to get the proper ai.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
Posted by
cpurdy777
on Mar 11, 2020, 5:03:42 AM
They still get the movement speed and attack speed.
Agree on the aggressive thing though, it's annoying to waste a gem slot on that.
Maybe they should do away with the movement and attack speed, and change Feeding Frenzy buff to make minions aggressive. That way you dont need to waste a socket on every non-golem minion.
Posted by
Asmosis
on Mar 11, 2020, 5:07:10 AM
Posted by
blesedOne
on Mar 11, 2020, 6:48:40 AM
Link FF to any Golem +Maim and you get the global benefit of Aggro and Attack Speed for all other minions.
Posted by
ArisFuser
on Mar 11, 2020, 7:03:17 AM
'
Feeding Frenzy Support
Now gives minions from supported skills 25% chance to grant Feeding Frenzy to you on hit at gem level 1, up to 44% at gem level 20 (previously 25% at all gem levels).
No longer causes minions from supported skills to deal more damage while you have Feeding Frenzy.
if the minions won't deal more damage while have feeding frenzy, why do we need that skill?
did they actually made the skill useless, or i got it wrong?
thank you

Only the bonus to supported minions got removed, that means the one Line on the gem that reads:
(1) 'Minions from Supported Skills deal (5-14)% more Damage while you have Feeding Frenzy'
Players will still get feeding frenzy buff which is a global effect that gives the following:
(2) 'While you have the Feeding Frenzy buff, all of your minions have 10% more minion damage, 15% increased movement speed, 15% increased attack speed and 15% increased cast speed'
So that means that if you used feeding frenzy as a support on your main damage skill you will be losing up to 14% more damage (at gem level 20) with that skill
If you used feeding frenzy on a secondary minion (stone golem for example), you will still get the global bonus (2) on your main skill too
Hope that clarified it for you
Last edited by smichal52 on Mar 11, 2020, 12:34:29 PM
Posted by
smichal52
on Mar 11, 2020, 12:31:11 PM
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.
Posted by
Llyrain
on Mar 11, 2020, 12:48:06 PM
'
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.

How do you mean. 'weak'
My highest level character last season was a Necromancer at level 95. The nerf feels very justified and warranted. You use FF on secondary minions anyway, so what issue do you take with that? Just link it to your Carrion Golem and slash away.
Besides, minimum investment skellies dealing millions of damage was just OP.
Try the new spectres if you are unhappy with skellies. Have some fun.
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Posted by
ArtCrusade
on Mar 11, 2020, 12:50:43 PM
'
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.

Might be a bit of a hassle, but you could try a few tricks, like using feeding frenzy for clear, and swapping to DeathMark for tougher bosses
Deathmark should be much better for both AI and Damage (for single target) than feeding frenzy was pre-nerf
Posted by
smichal52
on Mar 11, 2020, 1:04:09 PM
'
'
Still a big nerf, together with the skeleton nerf.
You need the agressive at skeletons to make them teleport. Otherwise clear speed is, ahm, a bit weak.

Might be a bit of a hassle, but you could try a few tricks, like using feeding frenzy for clear, and swapping to DeathMark for tougher bosses
Deathmark should be much better for both AI and Damage (for single target) than feeding frenzy was pre-nerf

Yes, we get so lazy that we lose sight of the fact that we should do more gem swapping between mob clearing and boss single targeting.
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Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.
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Posted by
Arrowneous
on Mar 11, 2020, 1:37:27 PM

Feeding Frenzy Support Path Of Exile Free

Support

Feeding Frenzy Support Path Of Exile Free

From the Necromancer gem reveals, referring to Meat Shield + Feeding Frenzy:
'
If minions are both Aggressive and Defensive, those effects cancel out, returning the minions to their original behaviour. All other bonuses from [Feeding Frenzy and Meat Shield] still apply.

This is not the case. Minions supported by both of these gems are ONLY defensive. They do not go where you cast, nor do they attack anything that isn't close to you. Tested with both Animate Guardian and Zombies. Removing both returns them to their default AI.
(actually not sure if I prefer it like this or not, honestly..)
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Last edited by TheuberClips on Sep 12, 2019, 7:41:54 AM
Posted by
TheuberClips
on Sep 12, 2019, 6:31:35 AM
I was curious as to how exactly this worked, I did a little (non-empirical) testing, attempting to figure out why these two do not cancel out exactly. Warning for wall of text:
->Minions follow your cursor when you attack, move, or cast a spell. Instant spells and warcries do not work. Moving your cursor while not issuing a command will not cause the minions to move, hanging around where you last issued a command. Almost like an invisible beacon where you last clicked.
->Minions will attack enemies within an area around this beacon. This area seems to increase with feeding frenzy, and decrease with meat shield support. This range is probably the aggro range talked about. Having both returns the aggro range to original.
->If the minions find themselves outside the beacon radius, they will move to be inside the beacon radius. This is how you get minions to move with you. If there is an enemy along the path to the beacon, they will not attack it unless it is inside the aggro radius of the beacon.
-> If there is an enemy inside the beacon aggro range and the minion is outside it, the minion will attack straightaway, rather than running to the beacon and then attacking (needs further testing).
->SRS and summon skeletons probably work without these beacons in mind, as when spawned they either aggro enemies or end up just standing there. This is probably the reason as to why the aggro range of skeletons is larger than the feeding frenzy aggro range; because, if it wasn't, they would literally just stand there once anything nearby was dead.
-> If minions are really far away from you, they will do either one of two things. Regular minions will teleport to your position. SRS and Skeletons will despawn.
->The big thing that meat shield does is that this beacon is placed at your feet for attacks or spells, and your cursor for move only. Meat shield minions will still run toward this beacon for move commands, and potentially run in front of you if they are much faster than you. However, they will no longer move for anything else. If you run and then attack, this movement beacon is placed at your feet and your meat shield minions return to you.
-> beside altering the aggro range, Feeding Frenzy does not change anything regarding minion behavior.
-> thus, if you use both meat shield and feeding frenzy, the aggro range is returned to normal, but the beacon is at your feet for any attacks or spells.
The wording about this in https://www.pathofexile.com/forum/view-thread/2623295 makes it seem as if these effects cancel each other out perfectly, but they don't.
I used meat shield support with my zombies while using cyclone in my current build. The zombies, supported by meat shield, will just be following my feet. Since the zombies only moved once they got out of radius, it results in the minions always trailing behind me. Without meat shield, however, the minions just followed the cursor while I was using cyclone.
While I was testing, I figured out that there is a way to have the effects cancel out. The game seems to always keep track of where you are standing and where you are attacking while using an attack or spell. Using some simple vector mathematics, you can calculate a point between where you are standing and attacking, and send minions there instead. They will literally stand between you and where you are attacking, as a meat shield. Hell, with feeding frenzy support, you can have the minions overshoot where you are attacking. If you then equip both of these, you can have the changes to minions locations cancel out, and return their behavior to normal.
Posted by
wazzupdj
on Sep 15, 2019, 8:49:20 PM
'
From the Necromancer gem reveals, referring to Meat Shield + Feeding Frenzy:
'
If minions are both Aggressive and Defensive, those effects cancel out, returning the minions to their original behaviour. All other bonuses from [Feeding Frenzy and Meat Shield] still apply.

This is not the case. Minions supported by both of these gems are ONLY defensive. They do not go where you cast, nor do they attack anything that isn't close to you. Tested with both Animate Guardian and Zombies. Removing both returns them to their default AI.
(actually not sure if I prefer it like this or not, honestly..)

Hey there,
Thank you for the report.
This is indeed bugged, it has been fixed and will be included in a future patch.
Sorry for the trouble!
Posted by
YOLANDI_GGG
on Sep 16, 2019, 12:20:23 AM